Studio · the legend

Every game has a trickster.

In the old stories the raccoon is the trickster: the one who slips into the feast, takes the shiniest thing and leaves everybody laughing. That is our job description. We sneak culture into a genre that forgot it, and make slots people want to show someone.

  1. I

    Culture first

    We start where people already are: the feed, the stream, the leak, the boss fight. Then we turn it into a mechanic. A Senta game is about something.

  2. II

    Craft, not volume

    No reskins, no filler titles. One idea per game, painted art in layers, math proven to the decimal, timing tuned by hand.

  3. III

    Fair by design

    The math decides before the reels move, a return below the stake is never dressed up as a win, and every feature can be switched off where a market says so.

03The spells

One sentence. One spell.

Every Senta game starts as a single line. If it doesn't fit in a text message, it isn't a Senta game yet.

04The craft

Built like a giant. Run like a crew.

21
titles in production
16
original slots
1
player interface
60
fps target
0
reskins
I

Math

Proven before it’s drawn.

Every model is calculated exactly where it can be and simulated where it can’t. Nothing gets painted until the numbers agree with themselves.

  • PAR sheetper RTP variant
  • Simulation reportseeded, reproducible
  • Test vectorsreplayable by any lab
  • Max-win capproven, not estimated
II

One dock

Learn it once, play all of them.

The same player interface in every Senta slot. Bet, autoplay, buy, history, info: always in the same place, always behaving the same way.

The Senta player interface in DoomscrollDoomscroll
The Senta player interface in GreywickGreywick
III

Phone first

Designed upright, scaled up.

Composed for the phone in portrait first, then landscape and desktop. Every screen is checked in all three views and held at 60 fps.

Desktop view
Phone portrait view
Phone landscape view
The full standard

From sentence to lobby

How a Senta game gets made.

  1. 01

    The sentence

    One idea a player could explain in a text message: a mechanic, a character or a moment nobody has seen a hundred times.

  2. 02

    The math

    Calculated exactly where possible, simulated where it isn’t, and proven against its own PAR sheet before anything is drawn.

  3. 03

    The world

    Art direction first, then scenes, symbols and characters, painted in layers and rigged in Spine, so the game moves like one piece.

  4. 04

    The feel

    Timing, anticipation, sound and the win moments, tuned by hand on real phones, in portrait, landscape and on desktop.

  5. 05

    The lobby

    Certification per market, a show picture built to be clicked, a gameplay cut, and a launch we market to players ourselves.

06Careers

Join the crew.

The company

Senta Gaming is an independent slot studio: a small, senior, remote team that ships original games at its own pace.