Heist ladder game · 25 floors × 4 doors

Tower Heist

Pick a door per floor, climb the multiplier, get out before the guards do.

Heist ladder game

A thief starts on the rooftop of a 25-floor tower and works down toward the vault, one floor at a time. Each floor has four doors: a safe door grows the multiplier and drops you a floor, a guard ends the run. You decide when it is enough and EXTRACT by helicopter. The look changes every five floors, from the rooftop through penthouse corridors, server rooms and security levels, and the vault on floor 1 waits for anyone who makes it all the way down.

Type
Ladder · cash-out
Grid
25 floors × 4 doors
Pays
Cash-out multiplier
RTP
97% · variants 92–98%
Max win
50,000×
Volatility
Medium-high
Status
Launch slate

01The mechanics

How it plays.

  1. 01

    EXTRACT

    Cash out at any floor. The helicopter picks you up and the round pays the bet times the multiplier you reached. Nothing pushes you deeper; when to stop is always your call.

  2. 02

    VAULT

    Make it to floor 1 and the vault offers one last gamble on everything you carried down. Its odds are shown before you crack it, so the risk is on the table, not hidden behind the door.

  3. 03

    BRIBE

    Caught deep in the tower, the cop offers a one-time bribe. Pay it and a red-and-green wheel decides whether the run goes on. The odds are printed on the card, and there is no countdown.

  4. 04

    MASTERMIND

    Instead of four identical doors, each floor offers LOW RISK, MID RISK and HIGH RISK doors. Every door has the same expected return, so your choice changes the ride, not the math.

Tower Heist show picture

02The moment

Three floors above the vault, the multiplier climbing, two doors still closed in front of you and the helicopter rotor already audible outside. EXTRACT now, or push on for the vault: the decision the whole tower is built around.

03Questions

Good to know.

What is the max win in Tower Heist?

Up to 50,000× the bet in ELITE and MASTERMIND play; ROOKIE runs are capped at 20,000×. A run that reaches its cap is extracted automatically.

Does my strategy change the RTP?

No. Every stopping strategy and every door choice returns the same RTP: 97% default, variants from 92 to 98%. Strategy changes the ride, never the long-run return.

Demo play opens soon

Tower Heist is on our launch slate. Write to us and hear it from us first when it drops.

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For operators

The game sheet for Tower Heist: grid, features, RTP variants and the numbers at a glance. PAR sheet, test vectors and marketing assets on request.